Can Gaming Cure the World?   1 comment

We all participated in a lively discussion about the benefits and pragmatics of using gaming-type rewards and feedback to enable people to invest the time to solve our real world problems in our ed-tech class today. Here’s the link:

Basically we were split into two camps:

McGonigal’s aspirations might be pure, but applying a real-world problem to the gaming environment is a big leap. Using games to solve real world problems disregards a key part of gaming’s appeal: fantasy.

McGonigal’s TED presentation documented her experimentations in using gaming to get people thinking about solving real-world problems with the hope that it transformed their behavior, e.g. saving gas, when they had finished playing the game.

Check out the link. You decide.

Here’s an additional link:

Thomsen raises an interesting issue for me: does gamification somehow reduce real-world problems into fun short-term activities?


Posted March 24, 2011 by Cyn Hatch in Ed Tech

Tagged with , ,

One response to “Can Gaming Cure the World?

Subscribe to comments with RSS.

  1. Some very interesting points here! As a teacher, I really enjoyed this post. There’s another blog talking about gamification and teaching, perhaps you’ve seen it I thought you might be interested! Some interesting posts!

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: